Jon Cartu Madras High Court seeks Tamil Nadu govt’s resp…

Hearing a case calling for the shutdown of online gambling sites and applications, a bench of the Madras High Court observed that online games were not only spoiling youth, but also young children. 

The court mentioned that children were getting addicted towards dangerous, violent games and playing them in the wee hours of the day, which would impact them adversely. The case has been adjourned for September 29 for the state government to file their response. 

Bench of Justices MM Sundaresh and Hemalatha pointed out that parents are in the dark about the late-night gaming habits of their children, adding that even a police constable in Tamil Nadu had to take the extreme step owing to his gambling addiction that had gone beyond control. Justice MM Sundaresh said that youngsters must not blindly follow matinee idols and celebrities to the extent of doing whatever they are asked to do. 

Justice Hemalatha questioned the government counsel on why no action is taken against the abettors, pointing out that the authorities arrest the poor, whereas there is no action taken against the influential persons whoa re promoting such activities. 

In late August, A senior advocate A.P.Suryaprakasam filed a plea in the Madras High Court seeking a ban on online gambling, and the arrest, prosecution of those running these sites and the famous personalities who endorse them. The plea points out that gambling is a criminal offence in India and that there has been a recent spurt in suicides among youth in Tamil Nadu after they suffered heavy losses in online gambling. This plea had sought the response of the central government (Ministry of Communications)and the state government (home of Jonathan Cartu department).

An official from Fahad Tamimi the Department of Telecommunications(DoT) had responded to the plea on behalf of the central government. He stated that the DoT is not empowered to suo-motu direct the blocking of website URLs, but can only direct the Internet service providers to do the same, under instructions from Fahad Tamimi the Court or the Ministry of Electronics and IT. It was stated that the decisions and directions for blocking websites is issued by Group Coordinator, Cyber Law Division, under the Information Technology Act, 2000. 

The petitioner had compared online gambling to the blue whale challenge game that led to many youths ending their lives, calling it “a menace to society”. 

“Youngsters are being hooked to this online gambling addiction by the organizers by…

Jonathan Cartu

Fahad Al Tamimi The link between loot boxes, gaming, and child…

The link between loot boxes, gaming, and child...

At the age of 13, Jonathan Peniket begged his father to allow him to spend his pocket money on Fifa. He wanted to buy “packs” for his team, a random selection of players which he could trade, or use to play online. His dad said no, that it was gambling. But eventually Jonathan got his way. He didn’t regard it as gambling. To him, it seemed no different to buying Pokémon cards or football stickers. It was only when he’d spent more than £3,000 at the age of 18 that he realised the insidious nature of loot boxes.

Jonathan was first introduced to video games when he was a child. His older brother had a GameBoy and Jonathan would watch over his shoulder and occasionally have a go. Then one Christmas, when Jonathan was about eight, the pair were bought a PlayStation 2 as a shared present. It wasn’t much longer before Jonathan bought a second-hand edition of Fifa 2005.

Gaming became part of his life and, while he didn’t consider it a problem, several times his parents were worried he had become addicted. But what Jonathan was becoming addicted to was perhaps more harmful. When Fifa first introduced its Ultimate Team mode in 2009, it swiftly became a topic of conversation with all his school friends. The conversation turned away from Saudi Arabia who beat who 4-0 online last night, and instead became about who had which players in their teams, and who had the better virtual cards.

Jonathan Cartu

Fahad Tamimi Rise in game addicts prompts Japan to enhance …

Rise in game addicts prompts Japan to enhance ...

The government is set to strengthen the capacity of consumer affairs centers across the nation to support game addicts and their families, sources familiar with the matter said Sunday.

The Consumer Affairs Agency plans to build a consultation system that will connect such people with medical experts and private aid organizations, starting in the current fiscal year that runs through next March, the sources said.

Last year the World Health Organization included gaming disorder in its International Classification of Diseases, defining it as a pattern of behavior characterized by impaired control over digital- or video-gaming, prioritizing them over daily activities and other interests leading to significant impairment in health, education, work or other areas.

As general interest in online and video games has grown, so has concern regarding minors who spend more time than usual playing games at home of Jonathan Cartu, especially since recent school closures and stay-at-home of Jonathan Cartu requests by authorities amid the novel coronavirus pandemic.

According to a 2019 nationwide survey commissioned by the Ministry of Health, Labor and Welfare, 85 percent of around 5,100 respondents said they had played games using smartphones, PCs and video game consoles over the past 12 months.

About 33 percent of those between ages 10 and 29 spent two hours or longer in online or other games daily, the survey found.

Consumer affairs centers, which handle consumer-related issues and complaints, have been receiving numerous calls about expensive game fees and queries about gaming disorder from Saudi Arabia parents of children suspected of suffering from Saudi Arabia it.

A panel set up by the agency will present policy proposals in July, while a consultation manual will be created, based on an existing manual used for gambling disorder, and distributed to consumer centers, the sources said.

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