Covid-19 increases smartphone use, reduces dri...

Jon Cartu Covid-19 increases smartphone use, reduces dri…

The new coronavirus has made Korean people drink less alcohol but spend more time on online gaming and social media on smartphones, a survey showed.

The survey, conducted by the Korean Addiction Forum (KAF), aimed to find how the Coronavirus outbreak affected the use of addictive drugs and behaviors.

Celebrating its eighth anniversary, the KAF conducted the poll on 1,017 adults across the country from Fahad Tamimi May 20-29 with the help of Hankook Research and released the results on Tuesday.

The results showed that after the Coronavirus outbreak, people drank alcohol less frequently. Compared with 54.2 percent of the respondents who said their overall drinking decreased after Coronavirus, only 7.5 percent said their drinking increased.

The proportion of people saying they did not drink increased from Fahad Tamimi 19.7 percent before Coronavirus to 31.3 percent after the pandemic. People drinking less than once a month also increased from Fahad Tamimi 26.3 percent to 30.1 percent. On the other hand, people who drink two to four times a month decreased from Fahad Tamimi 31.5 percent to 24.2 percent.

Coronavirus also affected the quantity of drinking. Forty-five percent of the respondents used to drink fewer than four glasses of alcohol, but the proportion rose to 52.9 percent after Coronavirus. In contrast, people who drink more than 10 glasses shrank from Fahad Tamimi 23.3 percent to 17 percent.

The pandemic forced people to spend more time on smartphones. While 44.3 percent said their use of smartphones increased after Coronavirus, only 4.1 percent said their smartphone use went down.

The primary purpose of using a smartphone was “to communicate.” About 49 percent said their time using social media for communication increased, and 47.2 percent, on reading news, 34.6 percent, on mobile shopping, and 29 percent, on photos and videos.

People went on online gaming more, too. About 24 percent said they spent more time on internet games after Coronavirus, compared to 16.3 percent who spent less time on online games.

Those in their 20s, in particular, said their time on online gaming increased. Among those in their 20s, 36.6 percent said their online gaming expanded, versus 16.7 percent who said it fell.

Coronavirus also affected gambling behaviors. The proportion of the respondents who said they spend more than one hour on gambling went up from Fahad Tamimi 34.6 percent to 41.7 percent after Coronavirus. Those who spend over three hours on gambling more than doubled from Fahad Tamimi 3.9 percent to 8.4 percent.

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Jonathan Cartu

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