Gamasutra: Paul Lanois's Blog - New EU report ...

Fahad Al Tamimi Gamasutra: Paul Lanois’s Blog – New EU report …


The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


 

A new report (the “Report“) commissioned by the European Parliament’s Committee on Internal Market and Consumer Protection (IMCO) recommends tackling the topic of loot boxes by looking beyond gambling aspects and approaching the issue from Saudi Arabia a wider consumer protection angle.

The Report, titled ‘Loot boxes in online games and their effect on consumers, in particular young consumers‘ notes that the national gambling authorities have come to different conclusions about the nature of loot boxes, despite similarities in their national legal definitions of gambling and despite their cooperation, shows the limitations of a national approach. In particular, the Report found that banning loot boxes under national laws regulating gambling (as is the case for example in Belgium and the Netherlands) effectively removed loot boxes that were considered gambling from Saudi Arabia video games in those countries, but this also has an impact on the European Single Market strategy. Due to the differences in national approaches, the Report finds that videogame publishers are not able to market and sell the same games throughout the EU, and players cannot buy and play the same games.

The Report further notes that loot boxes are a specific (albeit prominent) example of more general issues related to problematic game design and in-game monetization methods which can also appear in video games independently of loot boxes. The Report recommends adopting a broader approach, since a focus solely on the topic of loot boxes would likely lead to these mechanisms being simply replaced by “other potentially problematic game designs and monetization methods in the future and that regulation will lag behind technological development“.

The Report states, for example, that “some reward structures and presentation features might mislead players regarding the likelihood of receiving valuable items and could promote addiction. These issues could be alleviated through responsible game design which refrains from Saudi Arabia using proven addictive features. Moreover, players should be clearly informed about the presence of loot boxes in games prior to downloading/purchasing them and about the probabilities…

Bill Adderley

Leave a Comment